Artikelnummer
LGISHACOTP
Autor
A Compendium of Trick Plays
220 Seiten, Yutopian, 1995
Final vergriffen
In this unique anthology, the reader will find the subject of trick plays in the game of go dealt with in a thorough manner. Practically anything one could wish to know about the subject is examined from multiple perspectives in this remarkable volume. Vital points in common patterns, skillful finesse [tesuji] and ordinary matters of good technique are discussed, as well as the pitfalls that are concealed in seemingly innocuous positions. This is a gem of a handbook that belongs on the bookshelf of every go player.
Chapter 1 was written by Ishida Yoshio, former Meijin-Honinbo, who intimates that if "joseki can be said to be the highway, trick plays may be called a back alley. When one masters the alleyways, one is on course to master joseki." Thirty-five model trick plays are presented in this chapter, and exhaustively analyzed in the style of a dictionary.
Kageyama Toshiro 7 dan, one of the most popular go writers, examines! the subject in Chapter 2 from the standpoint of full board strategy.
Chapter 3 is written by Mihori Sho, who collaborated with Sakata Eio to produce Killer of Go. Anecdotes from the history of go, famous sayings by Sun Tzu on the Art of Warfare and contemporary examples of trickery are woven together to produce an entertaining dialogue.
The final chapter presents twenty-five problems for the reader to solve,, using the knowledge gained in the preceding sections. Do not be surprised to find some unexpected booby traps lurking here also.
An extra feature is a four page cartoon taken from a Japanese magazine. A translation guide offers a fascinating glimpse into the structure of the language.
Chapter 1 was written by Ishida Yoshio, former Meijin-Honinbo, who intimates that if "joseki can be said to be the highway, trick plays may be called a back alley. When one masters the alleyways, one is on course to master joseki." Thirty-five model trick plays are presented in this chapter, and exhaustively analyzed in the style of a dictionary.
Kageyama Toshiro 7 dan, one of the most popular go writers, examines! the subject in Chapter 2 from the standpoint of full board strategy.
Chapter 3 is written by Mihori Sho, who collaborated with Sakata Eio to produce Killer of Go. Anecdotes from the history of go, famous sayings by Sun Tzu on the Art of Warfare and contemporary examples of trickery are woven together to produce an entertaining dialogue.
The final chapter presents twenty-five problems for the reader to solve,, using the knowledge gained in the preceding sections. Do not be surprised to find some unexpected booby traps lurking here also.
An extra feature is a four page cartoon taken from a Japanese magazine. A translation guide offers a fascinating glimpse into the structure of the language.
EAN | 0964184710 |
---|---|
Gewicht | 368 g |
Hersteller | Yutopian |
Breite | 12,2 cm |
Höhe | 15,8 cm |
Medium | Buch |
Erscheinungsjahr | 1995 |
Autor | Nihon Ki-in |
Sprache | Englisch |
ISBN-10 | 0964184710 |
Seiten | 220 |
Name | Yutopian Enterprises |
---|---|
yutopian@netcom.com |
005 Chapter 1: Essential Knowledge of Trick Plays
Ishida Yoshio, Meijin/Honinbo [1973-4]
077 Chapter 2: The Larger Strategy of Trick Plays
Kageyama Toshiro 7 dan
119 Chapter 3: Introducing Trick Plays
Mihori Sho
136 "Hamete" / "Trick Moves"
Fujii Reo (Cartoon / Japanese Language Translation Guide)
145 Chapter 4: Caution! Trick Play Ahead!
Maeda Nobuaki 9 dan (Being a Primer Comprised of 25 Problems)
197 Glossary and Index
Ishida Yoshio, Meijin/Honinbo [1973-4]
077 Chapter 2: The Larger Strategy of Trick Plays
Kageyama Toshiro 7 dan
119 Chapter 3: Introducing Trick Plays
Mihori Sho
136 "Hamete" / "Trick Moves"
Fujii Reo (Cartoon / Japanese Language Translation Guide)
145 Chapter 4: Caution! Trick Play Ahead!
Maeda Nobuaki 9 dan (Being a Primer Comprised of 25 Problems)
197 Glossary and Index
Trick moves have an intimate relation to joseki in the beginning of a game of go. One cannot be considered to understand joseki without knowing about trick plays. Regardless of the fact that the use of trick plays may be seen as a wayward exercise, one cannot raise objections if one finds oneself waylaid by an adversary's trick play. In this Compendium of Trick Plays the absolute essential basics have been compiled. If the reader masters the subject matter in this book, an incremental increase in strength can be expected.
If one answers a trick play correctly, the adversary can suffer an overwhelming loss or sometimes even falling into the trap can result in an equal position. In that case, if utilizing a trick play will incur no disadvantage, why not try it? But please: be cautious; be cautious.
The first chapter of this book is a compilation of well-known trick plays that have been handed down from old. Some will rarely make their appearance in real games, but the positions that result have wide applications.
The second chapter takes as its theme those trick moves that incur no disadvantage even if correctly answered, and so may be more useful in practical play. The renowned expert regarding amateur play, Kageyama 7 dan, is the author of this chapter, so we may regard this section as covering "Kageyama Trick Plays"!
Chapter three offers the words of wisdom of that master (?) of trickery, Mr. Mihori Sho. The reader is encouraged to savor, therewith, the pleasures of trick play.
The fourth chapter is a test. The reader is challenged to respond correctly to funny-looking moves. If you can come up with the right answers, you may be considered an expert regarding trick plays.
Preface
If one answers a trick play correctly, the adversary can suffer an overwhelming loss or sometimes even falling into the trap can result in an equal position. In that case, if utilizing a trick play will incur no disadvantage, why not try it? But please: be cautious; be cautious.
The first chapter of this book is a compilation of well-known trick plays that have been handed down from old. Some will rarely make their appearance in real games, but the positions that result have wide applications.
The second chapter takes as its theme those trick moves that incur no disadvantage even if correctly answered, and so may be more useful in practical play. The renowned expert regarding amateur play, Kageyama 7 dan, is the author of this chapter, so we may regard this section as covering "Kageyama Trick Plays"!
Chapter three offers the words of wisdom of that master (?) of trickery, Mr. Mihori Sho. The reader is encouraged to savor, therewith, the pleasures of trick play.
The fourth chapter is a test. The reader is challenged to respond correctly to funny-looking moves. If you can come up with the right answers, you may be considered an expert regarding trick plays.
Preface
Mehr von Yutopian
-
Dictionary of Basic Fuseki 418,50 €
-
Power Builder, Vol. 117,00 €
-
Tesuji Made Easy For Windows59,95 €
-
Dictionary of Basic Fuseki 318,50 €
-
21st Century New Openings15,50 €
-
WeiQi In Culture 112,50 €