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Artikelnummer
LXWAL64TYNTKIC

64 Things You Need to Know in Chess

144 Seiten, kartoniert, Gambit, 1. Auflage 2002

14,95 €
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Final vergriffen
This is a basic primer for those who know how to play chess and are seeking to improve. Each 'thing' is explained in an easy-to-follow lesson, which is followed by exercises that enable the reader to check that he or she has fully understood the concept. Topics include: the basic checkmates; essential endgame knowledge; tactics and combinations; middlegame themes; typical checkmating patterns; opening play. John Walker is a well-known chess teacher, who has written a numer of successful boooks for improving players.
Weitere Informationen
EAN 9781901983678
Hersteller Gambit
Breite 17,4 cm
Höhe 22,6 cm
Medium Buch
Erscheinungsjahr 2002
Autor John N. Walker
Sprache Englisch
Auflage 1
ISBN-10 1901983676
ISBN-13 9781901983678
Seiten 144
Einband kartoniert
Contents

005 Symbols and Notation
006 Some Chess Terms and Expressions

007 1 The Basic Mates
008 1 Mate with King and Queen
010 2 Mate with King and Rook
012 3 Mate with Two Rooks
014 4 Mate with Two Bishops
016 5 Mate with Bishop and Knight
018 6 Mate with Two Knights
018 Try for Yourself Solutions

019 2 Tactical Themes
020 7 Decoy and Deflection
022 8 Double Attacks and Forks
024 9 Discovered Attacks
026 10 The Pin
028 11 The Skewer
030 12 Interference or Line-Blocking
032 13 The Intermezzo
034 14 Perpetual Check
036 15 Stalemate
038 Try for Yourself Solutions

039 3 Endgame Basics
040 16 The Opposition
042 17 Promotion and the Opposition
044 18 The Rook's Pawn and Stalemate
045 19 The Wrong Bishop
046 20 The Rook's Pawn and the Trapped King
048 21 The Square
050 22 Counting in a Pawn Race
052 23 The Sting in the Tail
054 24 King and Queen vs King and Pawn
056 25 The h- and f-Pawn Exceptions
058 26 The Breakthrough
060 Try for Yourself Solutions

061 4 Opening Principles
062 27 Development
064 28 The Importance of Time
066 29 Pieces and the Centre
068 30 Pawns and the Centre
069 31 Castling and the Centre
070 32 Gambits
072 33 Choosing Your Openings

075 5 The Power of the Pieces
076 34 The Value of the Pieces
078 35 Open Lines
080 36 The Back Rank and the Pawn-Shield
082 37 Rooks and the Seventh Rank
084 38 Bishop or Knight?
086 39 The Bad Bishop
088 40 The Two Bishops
090 41 Outposts
092 42 Underpromotion
093 Try for Yourself Solutions

095 6 The Pawns
096 43 Pawn-Structure
098 44 Weak Pawns
100 45 Holes
102 46 Doubled Pawns
104 47 The Isolated Queen's Pawn
108 48 Hanging Pawns
110 49 Capturing Towards the Centre
112 50 Passed Pawns
114 51 The Pawn-Chain
115 Try for Yourself Positions
116 Try for Yourself Solutions

117 7 More Endgame Knowledge
118 52 More About the Opposition
122 53 Triangulation
124 54 Tempi
126 55 The Outside Passed Pawn
128 56 Rooks Need Activity
130 57 Rooks Belong Behind Passed Pawns
132 58 The Rook and the a-Pawn
134 59 Cutting Off the King
135 60 Zugzwang
136 61 Exchanging in the Endgame
138 Try for Yourself Solutions

139 8 At the Board
140 62 It's Winning that Matters
142 63 The Art of Swindling
144 64 Simplification