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Chess Master

...at any age

300 Seiten, kartoniert, Thinkers' Press, 3. Auflage 1997, Erstauflage 1994

27,50 €
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How To Become A Chess Master
Chess strength depends a great deal on how much you know. But, what you know is really everything you've learned, minus all you've forgotten-and the forgetting process is powerful.
Are you spending all your "chess energy" learnnew things instead of setting aside a portion of that time and energy insuring that you're not losing, not forgetting the good stuff you already know at the slowest possible rate?
Studying specific models and improving one's games systematically are the most efficient way, Wetzell believes, to get the most improvement for any given level of effort.
And, are you among those who have a time presproblem? If so, this book will also methodically teach you a sure-fire system for overcoming that ailtoo.
Reaching a plateau of chess strength after many years of playing, Rolf Wetzell devised new and revomethods of study. These methods prohim through several U.S.C.F. (United States Chess Federation) rating classes to achieve his lifeambition of becoming a chess master-an unachievement beyond the age of 50.
Filling an important gap, this book is now in its third printing because it gets results! He studied smarter, not harder.
Weitere Informationen
EAN 0938650580
Gewicht 400 g
Hersteller Thinkers' Press
Breite 15,2 cm
Höhe 22,9 cm
Medium Buch
Erscheinungsjahr 1997
Autor Rolf Wetzell
Sprache Englisch
Auflage 3
ISBN-10 0938650580
Jahr der Erstauflage 1994
Seiten 300
Einband kartoniert
viii Acknowledgement

PART I:
001 Why Another Book?
001 A. Chess for fun or chess for real?
001 B. Origins.
001 1. The years of confusion
002 2. The years of structuring
003 C. What's in this book?
004 D. This book: How correct?
004 E. How to use this book

PART II:
007 Components of Chess Capability, and more

009 CHAPTER 1: Components of Chess Capability
010 A. Images
013 B. Ability to PROject Positions (APROP)
018 The Analysis Horizon
020 C. The Move selection Method (MM)
021 1. MM: a specific move selection by a master
023 2. MM: a general description
023 a. The ideal (or model) method of the MM
025 b. The structure of the real MM
029 3. Blunders
031 4. Should-A-Beens
032 D. Attitude
033 1. Desire
034 2. Objectivity
034 3. Time Management
034 a. Introduction
037 b. Time Pressure
038 (i) Time Pressure in fixed-move time controls
039 (ii) Time Pressure in Action Chess
044 (iii) Time Pressure in Blitz Chess
044 c. Relative Time Pressure
045 d. Allocating extra time in critical positions
047 4. Discipline
047 5. On-line toughness
048 6. Physical fitness
049 7. Personality influences
050 a. The most economical capture
051 b. The specific-piece obsession
052 c. The Wetzell Queen Paralysis
053 d. Playing to impress the spectators
055 e. Playing to a predetermined result
055 E. Genetic factors
055 1. Mental Clock Rate
058 2. Memory
059 F. The composite evaluation of Strength

061 CHAPTER 2: Chess Inputs and Their Filtering
061 A. Chess inputs
061 1. Playing chess
062 2. Studying
063 3. Other inputs
063 B. Filtering chess inputs
063 1. Attitude factors
064 2. Genetic factors

065 CHAPTER 3: A Model of Chess Strength
065 A. Basic structure
065 1. The liquid for the vase
067 2. Features of the vase
068 B. The rust factor
069 C. The effect of additional games
070 D. Effect of a tournament
072 E. Effect of Additional Studying

PART III:
076 Improving Your Chess Strength

079 CHAPTER 4: Increasing the Number of Images
081 A. Getting new ideas
081 1. Studying your own games
084 Why study your own games?
088 2. Studying other material
089 3. Making the commitment to quality study time
090 The structure of "quality study time"
091 B. Capturing new ideas
092 1. Flash Cards
092 a. Flash Card generation
092 (i) Introduction and overview
093 (ii) The layout of a Flash Card
096 (iii) Development of a typical Flash Card
097 (iv) Additional Flash Cards
114 b. Filing Flash Cards
116 c. Flash Card drill
118 d. Stalking the grand themes
126 (i) The underutilized Queen
127 (ii) The overvalued Bishop
129 e. Flash Cards must be correct!
129 2. Openings and opening sheets
129 a. The right way to study openings
131 b. Visual aids for learning openings

135 CHAPTER 5: Improving APROP
135 A. Studying combinations
136 B. Visualizing the first moves in a game
137 C. The stickiness of the starting position
140 D. Analysis starting from a "platform"
141 E. Optimizing the Analysis Horizon

145 CHAPTER 6: Improving the Move selection Method
146 A. Improving the Move selection Method (general)
147 B. Specific limitations of the Move selection Method
147 1. Analysis Fibrillation
149 2. Analysis Repetition
149 3. Blunders
150 4. General thoughts

153 CHAPTER 7: Moderating Attitude
155 A. Can desire and discipline be improved?
156 1. Study time
157 2. Study methods
157 3. Study materials
157 4. Your attitude
158 B. Improving objectivity
161 C. Improving Time Management
162 1. Purging Time Pressure
162 a. The bane of Time Pressure
163 (i) You must believe that Time Pressure worsens results
169 (ii) The false premise of "Relative Time Pressure"
170 (iii) The causes of Time Pressure
175 b. The remedial program
175 (i) The mechanics of Time Pressure tracking
187 (ii) Reward and punishment
12 2. Improving allocation of extra time in critical positions
194 D. Improving "on-line toughness"
198 E. Improving physical fitness
199 1. Short-term physical fitness
199 a. The obvious dimension of "today's game" physical fitness
200 b. The subtle dimension of "today's game" physical fitness
202 2. Long-term physical fitness
203 a. Stay drug free
203 b. Use alcohol modestly or not at all
204 c. Be a NON-smoker
204 d. Stay physically lean
205 e. Exercise moderately
205 f. Learn about stress
206 g. Learn and practice good nutrition
207 F. Personality influences
207 1. Reckless vs. overcautious play
210 2. Other faulty special preferences

213 CHAPTER 8: The Long-Range Plan
213 A. Why a long-range plan?
214 B. Long-range plan details
216 1. Images
216 a. Openings
216 b. Middlegame
217 c. Endings
217 2. APROP
217 a. General
218 b. Combinations
219 c. Platform analysis
220 3. Personality
220 a. Objectivity
220 b. Caution-recklessness
221 c. Toughness
222 d. Fitness
223 4. Move Selection Method
223 5. Genetic Factors
224 Afterword

225 APPENDIX I: Ideas for Scientific Study
225 A. Can Mental Clock Rate be improved?
225 1. Thesis and Objective
225 2. Method of the experiment or test
22 a. The reference portion of the experiment
226 b. The learning portion of the experiment
227 B. The value of subliminal audiocassettes
229 C. Time Pressure influence on chess Strength
231 D. Chess Strength vs. study time
232 APPENDIX II: Computer-generated Move-Search Algorithm
239 APPENDIX III: Scenarios Leading to Flash Cards
239 A. Rote is NG
241 B. Frog into a prince
241 C. Central Knight - safe squares?
242 D. Redeploy!
243 E. Predefend
245 F. There are other ideas besides recapturing
247 G. Don't prepare useless sorties
247 H. The Block
248 I. Permute!
249 J. The binary-results move
252 K. The attack beyond the galaxy!
253 L. Home not always safe!
253 M. Review relinquished protection!
255 N. Transfer offerees
257 O. Why is pawn capture automatic?
259 P. Look for the active defense
261 APPENDIX IV: Backup Calculations for the Model
261 A. Evaporation rate of light and heavy liquid
261 B. Calculation for liquid added weekly
262 C. Rating track for a 1600 player who quits playing
263 D. Rating calculations for increasing play
265 APPENDIX V: Illustrated Games
268 1. Wetzell-Barbara Peskin
269 2. Wetzell-Frank Deming
270 3. John Loyte-Wetzell
272 4. Wetzell-Rigel Capallo
273 5. Allan Bennett-Wetzell
275 6. Wetzell-Allan Bennett
277 7. Brad Ryan-Wetzell
278 8. Wetzell-Larry Carpentier
280 9. Frank Deming-Wetzell
281 10. Wetzell-Roger Capallo
283 11. George Mirijanian-Wetzell
286 12. Nasser Abbasi-Wetzell
288 13. Wetzell-Allan Bennett
289 14. Wetzell-George Mirijanian
291 15. Wetzell-William Aulson
293 16. Wetzell-Rigel Capallo
296 APPENDIX VI: From the Editor's File
299 APPENDIX VII: Glossary
301 The Author
301 Colophon