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Artikelnummer
LXDORTCM

The Critical Moment

144 Seiten, kartoniert, Game Mind, 1. Auflage 2002

10,00 €
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Not only is International Grandmaster lossif Dorfman feared as a player; he is even more renowned as one of the world's best chess trainers. Most notably, he has coached Kasparov through four world championships. Today's top grandmasters Veselin Topalov and Etienne Bacrot have counted amongst his pupils - and the latter still does.
In his ground-breaking book "The Method in Chess" the author introduced a small but complete set of basic criteria that are essential in properly evaluating positions. In "The Critical Moment", he puts his theories to test in the most demanding of chess positions: the critical turning points in games, where the decision cannot be delayed, and the player must plan the future course of the game, sometimes even its outcome.
The author only uses high-quality games between top-level players. His careful and often subtle explanations will enable you, the reader, to answer these questions:
- How do I know when I reach a critical moment in my game?
- What measures can I use in evaluating such a position - what really does matter?
- How do 1 decide on my choice, without calculating long variations?
- How do I pick the most promising plan?
lossif Dorfman's long experience in teaching is evident throughout the carefully selected examples. He has no equal in understanding how to turn a gifted amateur into a master.
Not only is International Grandmaster lossif Dorfman feared as a player; he is even more renowned as one of the world's best chess trainers. Most notably, he has coached Kasparov through four world championships. Today's top grandmasters Veselin Topalov and Etienne Bacrot have counted amongst his pupils - and the latter still does.

In his ground-breaking book "The Method in Chess" the author introduced a small but complete set of basic criteria that are essential in properly evaluating positions. In "The Critical Moment", he puts his theories to test in the most demanding of chess positions: the critical turning points in games, where the decision cannot be delayed, and the player must plan the future course of the game, sometimes even its outcome.

The author only uses high-quality games between top-level players. His careful and often subtle explanations will enable you, the reader, to answer these questions:
- How do I know when I reach a critical moment in my game?
- What measures can I use in evaluating such a position - what really does matter?
- How do 1 decide on my choice, without calculating long variations?
- How do I pick the most promising plan?

lossif Dorfman's long experience in teaching is evident throughout the carefully selected examples. He has no equal in understanding how to turn a gifted amateur into a master.
Weitere Informationen
EAN 2847350039
Gewicht 280 g
Hersteller Game Mind
Breite 16,8 cm
Höhe 24,7 cm
Medium Buch
Erscheinungsjahr 2002
Autor Iossif Dorfman
Sprache Englisch
Auflage 1
ISBN-10 2847350039
Seiten 144
Einband kartoniert
009 The static position of the king
009 The king may be attacked
045 The concept of a secure shelter
059 The exchange of material
095 Modification of the pawn structure
139 Index of players
141 Indes of openings