The Silicon Road to Chess Improvement
560 Seiten, kartoniert, New in Chess, 1. Auflage 2021
Your chess engine can do so much more than just calculate variations!
Every chess player, from club level up, can improve their game by using engines. That is the message of Matthew Sadler’s thought-provoking new book, based on many years of experience with the world’s best chess software. You may not be able to replicate their dazzling-deep calculations, but there is so much more your engine can do for you than just checking variations!
Matthew Sadler, co-author of the groundbreaking bestseller Game Changer, presents some unique methods to improve by using your engine. He explains how in your opening preparation, instead of sifting through masses of computer analysis you should play training games against your engine. He also shows how to train your early middlegame play, the conversion of advantages, your positional play, and your defensive skills. And, of course: how to analyse your own games.
These generic training methods Sadler supplements with concrete techniques. He explains how the top engines tackle crucial middlegame themes such as entrenched pieces, whole board play, ‘attacking rhythm’, exchanging pieces, the march of the Rook’s pawn, queen versus pieces, and many others. He also opens your eyes to typical strategies that the engines found and fine-tuned in popular openings such as the King’s Indian, the Grünfeld, the Slav, the French and the Sicilian.
Sadler illustrates his lessons with a collection of fantastic games, explained with his trademark enthusiasm. For the first time, the superhuman powers of the chess engine have been decoded to the benefit of all players, in a rich and highly instructive book.
006 Explanation of symbols
011 Part I
012 Chapter 1) Chess Engines
026 Chapter 2) Technical notes
030 Chapter 3) Training with engines
069 Part II
070 Chapter 4) Introduction to themes
073 Chapter 5) Introduction to opening themes
080 Chapter 6) Defend like an engine
130 Chapter 7) Attacking rhythm
146 Chapter 8) Entrenched pieces
177 Chapter 9) Exchanging active pieces to leave the opponent with passive ones
192 Chapter 10) French structures
205 Chapter 11) March of the rook’s pawn
230 Chapter 12) Engine sacrifices
308 Chapter 13) The king
346 Chapter 14) Whole board play
418 Chapter 15) Conversion by transposing to a position with oppositecoloured bishops
440 Chapter 16) Developing major pieces by giving away the pawn(s) in front of them
451 Chapter 17) Invading through the channel the opponent opened
465 Chapter 18) Queen vs pieces
484 Chapter 19) Rook on the third
510 Chapter 20) The King’s Indian opposite wing pawn storm
524 Chapter 21) Engine evaluations
529 Chapter 22) Conclusion
553 Index of opening themes
554 Index of middlegame themes
555 Index of openings
556 Index of engines
558 Index of names