Currency
Language
Toggle Nav
Call +49 2501 9288 320

We are pleased to assist you!

Free Shipping

From within Germany from 50 €

My Cart My Cart
Article Number
LGSHOGB

Go basics

160 pages, paperback, Tuttle, 1. edition 2006

€19.25
Incl. Tax, excl. Shipping Cost
Discontinued
It's not surprising that Go is one of the oldest games still being played today - it's also one of the most challenging, stimulating, and fascinating games around.
GO BASICS provides a simple but thorough introduction that's perfect for beginners. With its easy to follow instructions - and over 600 diagrams showing examples of how to play - you'll be ready to enjoy this classic game right away.
It starts by focusing on smaller 9x9 games - making it easier to underbasic Go tactics and strategies - and introduces fundamental strategies such as invading, sacrificing, using ko, and thinking territorially - in this accessible format. It also explains Go's unique handicapping system, making every game - even those between beginners and experts - exciting.
GO BASICS also includes a CD-ROM developed by the American Go Association that will help you build your skills before testing them against other players.
Peter Shotwell is an internationally known expert on the relationship of Go to Eastern and Western philosophy, literature and history. He has been writing about Go for nearly twenty years and has lived in China, Tibet, and Japan while researching the origins and background of the game. He is also the author of Go! More Than A Game.
More Information
EAN 9780804836883
Weight 310 g
Manufacturer Tuttle
Width 19.1 cm
Height 22.8 cm
Medium Book, CD
Year of Publication 2006
Author Peter Shotwell
Language English
Edition 1
ISBN-13 9780804836883
Pages 160
Binding paperback
008 Acknowledgments
009 Introduction
009 About Go
009 A Short History of Go
014 Playing Go
017 Some Important Information about This Book and 9x9 Go
PART ONE
019 The Opening Game and the Mechanics of Go
021 CHAPTER 1: Starting to Play
021 The Opening Moves
022 Capture: The One Basic Rule of Go
025 CHAPTER 2: The Art of Capture
025 Capturing on the Edge of the Board
027 Capturing in the Corners
028 Capturing in the Middle of the Board
029 A Review of Capturing
031 The Capturing Game
033 CHAPTER 3: All about Ladders
034 Double Atari
036 The Ladder
037 Some Ladder Exercises
039 CHAPTER 4: Ladder Breakers, Loose Ladders, and Nets
039 Ladder Breakers
042 Nets and Loose Ladders
045 CHAPTER 5: Clever Moves
048 Some Tesuji Exercises
PART TWO
051 The Middle Game and the Strategies of Go
053 CHAPTER 6: Life with Two Eyes and Thinking Territorially
057 Understanding Eyes
059 False Eyes
062 CHAPTER 7: Dead or Alive?
062 Live and Dead Shapes
065 Some Examples of Life and Death
068 Live Groups in the Corners, Sides, and Center
070 CHAPTER 8: Running Fights in Sente and Gote
074 Reverse and Double Sente
076 CHAPTER 9: Ko and Seki
076 Ko
077 Ko Threats
080 Seki
PART THREE
083 The Endgame
085 CHAPTER 10: The Endgame I: The Beginner's Way
086 Aji
088 Two Simple but Wrong Ways to Play the Endgame
092 CHAPTER 11: The Endgame II: The Professional Way
093 A Professional Endgame
098 Continuing to the End
100 A Review of the Game
PART FOUR
103 Advancing in Go
105 CHAPTER 12: Harnessing the Powers of Sacrifice
105 Sacrificial Maneuvering
108 A Bigger Sacrifice
112 CHAPTER 13: A Big Ko
114 Cross-Cuts
122 Hunting Down a Big Group
124 A Mistake in Ko
125 An Exercise
126 CHAPTER 14: Invading: Why, When, and Where?
126 Opening in the Center
129 Invasions
134 CHAPTER 15: On to the Big Board: A Review of Go Basics
APPENDIX
139 Getting Started with Igowin
141 All about Ranks
143 Games with Igowin
144 25-Kyu
145 18-Kyu
147 17-Kyu
148 16-Kyu
150 15-Kyu
151 13-Kyu
153 Getting Better at Go
155 GLOSSARY
158 RECOMMENDED READING
159 ABOUT THE AMERICAN GO ASSOCIATION