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Article Number
LGSHOGO

GO!

188 pages, paperback, Tuttle, 2001

€19.95
Incl. Tax, excl. Shipping Cost
Discontinued
Invented in China 2,500-4,000 years ago, Go is one of the oldest known games being played today. Using black and white stones on a square board, the object of Go is to surround and capture your opponent's territory without being captured yourself. Though Go has only two basic rules that can be learned in minutes, it requires the highest powers of logic, strategy, and concentration. Its millions of players worldwide believe that the game enhances one's mental, artistic, and even spiritual life.
With easy to follow instruction in theory and play, and over 700 diagrams, this comprehensive guide uses the simple Capturing Game to introduce Go and demonstrate how it naturally evolves into a contest that balances strategic judgment and intuition. You'll learn the fundamental rules and strategies of Go through a series of demonstration games. As you gain expertise, you'll graduate from the beginner 9x9 board to the official 19 x 19 board. By the time you've finished, you'll have all the confidence, skill, and strategy you need to thoroughly enjoy playing Go.
More than a how-to book, Go! More Than a Game also features an extensive history and background of the game from its roots in ancient China to its recent surge in popularity. Find out why Go has been called the game of the 2ist Century.
More Information
EAN 9780804834759
Weight 390 g
Manufacturer Tuttle
Width 18.3 cm
Height 23.4 cm
Medium Book
Year of Publication 2001
Author Peter Shotwell
Language English
ISBN-10 080483475X
ISBN-13 9780804834759
Pages 188
Binding paperback
v Acknowledgments
vii How to Use This Book
ix Introduction

001 Part One: Go Basics
002 1. "Go Is to Life As Life Is to Go"The Capturing Game
007 2. Go Is a Game Between Living Groups
011 3. A Preview and A Review: Live and Dead Shapes
019 4. Go Is a Game of Territory (and Potential Territory)
025 5. Handicap Go - The Great Equalizer

031 Part Two: Beginning Play
032 6. The Harmony and Balance of a Mental Martial Art
034 7. Two Professional 9x9 Games

045 Part Three: Intermediate Play
046 8. The Stones Talk to Each Other
054 9. The First 13 X 13 Game
064 10. Making Good Shape
076 11. The Second 13 X 13 Game

085 Part Four: Advanced Play
086 12. Direction of Play
092 13. Go on the Big Board - A 19 X 19 Game
115 14. Some Fusekis and Josekis
126 15. A Second Look at Some of the Games

131 Part Five: Further Explorations in Go
132 16. The History of Go
161 17. Go and Western Science
166 18. Go, Business, and the Thirty-Six Strategies of the Dark School of Taoism

175 Where to Go from Here: Go Resources and Equipment
177 Glossary
180 Notes
182 Permissions
183 Index