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Article Number
LGSANGG02

Galactic Go - Vol. 2

204 pages, paperback, Yutopian, 2002

€18.95
Incl. Tax, excl. Shipping Cost
Discontinued
Like Vol. 1, Galactic Go Vol. 2 explores three-stone handicap strategies. This volume addresses games that begin when a White stone on the 3-4 point is answered by either a 1-space high, 2-space high, or a 2-space low approach move. Twenty games between a strong amateur and a professional are analyzed in depth through question-and-answer. Old and new josekis alike are used, analyzed and altered to account for the three handicap stones in play. Tesujis, vital points, and sacrifice are explored and applied. You will learn to sense the correct direction of play, to build thickness, and how to leverage these for attack.
Whether you are a 4-kyu or a 4-dan, you will have plenty to learn from this book. This book will sharpen your best Go sense - your intuition. Study the chapters over and over and you will learn to feel the rhythm of the game. You will not need three stones from your opponents for long!
More Information
EAN 1889554677
Weight 280 g
Manufacturer Yutopian
Width 14 cm
Height 21.5 cm
Medium Book
Year of Publication 2002
Author Chatterjee SangitHuiren Yang
Language English
ISBN-10 1889554677
Pages 204
Binding paperback
Volume I of this series dealt with three stone handicap games where White plays the komoku stone and Black approaches with a one-space low approach (kogeima kakari). The twenty games that were analyzed in that volume include various pincers by White, as well as the case where White plays tenuki and approaches one of the Black hoshi stones.
In Volume II, we look at the one-space high approach (Black 2), two-space low approach (A), and two-space high approach (B), as well as a tenuki.
We will assume that you have studied Cosmic Go and Galactic Go, Volume I. The joseki chapters in Cosmic Go will be of particular interest to the diligent reader. Both of these books will be referenced in the chapters but this volume can also be read independently on its own.
As usual, you have to be able to reference the three volumes of Ishida's Joseki dictionary from Kiseido. We also highly recommend Rui Naiwei's Essential Joseki and the brilliant analysis of hoshi josekis emanating from the Korean school of Go by the prodigy Lee Chang Ho, both from Yutopian Enterprises. The best use of the book can be made if you use a board and stones to lay out the diagrams and solve each problem without peeking at the answers. It is also important not to be discouraged by Black's not so efficient moves at times but move ahead and seek lines of plays that enables Black to stay in the game. Remember, White is a professional player!
Before we leave you for continued exploration of the galaxy of the three-stone games, we urge you to experiment boldly with ideas on the Go board. As the person holding the three-stone handicap, you have the control to guide the game in the direction you want it to go more than White does. To see how that sort of creativity comes about, we highly recommend Elchert's translation of Go Seigen 's A way of play for the 21st Century from the Whole Board Press.
Finally, we look forward to your comments about our work and ways to improve it in future editions.

Preface