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LXCURWAC
Author

Win at Chess

258 pages, paperback, Thinkers' Press, 3. edition 1999, original edition 1995, first edition 1995

€12.95
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Chess teacher, and expert, Ron Curry, is going to supply you with the knowledge and experience you can use to elevate yourself from an ordinary club player to an extraordinary club playerhe's been doing that for chess players for years.
You'll learn:
The 7 Basic FACTORS Which Characterize a Chess
Position
How to STUDY and how to PLAY
Tactical TECHNIQUES
The CURRY Opening, and opening guidelines
Chess LINGO, and what the words mean
How to Analyze for MIDDLEGAME advantages
ATTACK guidelines
Combinations AND Sacrifices
ENDGAME guidelines (very important)
Practice and Progress EXERCISES
Ron Curry was honored by the United States Chess Federation with the prestigious Meritorious Service Award for his teaching efforts. An expert player for many years, Curry's students have provided many testimonials as to his prowess (see pages 254-257). Go WIN at CHESS!
Chess teacher, and expert, Ron Curry, is going to supply you with the knowledge and experience you can use to elevate yourself from an ordinary club player to an extraordinary club player-he's been doing that for chess players for years.
You'll learn:
The 7 Basic FACTORS Which Characterize a Chess
Position
How to STUDY and how to PLAY
Tactical TECHNIQUES
The CURRY Opening, and opening guidelines
Chess LINGO, and what the words mean
How to Analyze for MIDDLEGAME advantages
ATTACK guidelines
Combinations AND Sacrifices
ENDGAME guidelines (very important)
Practice and Progress EXERCISES
Ron Curry was honored by the United States Chess Federation with the prestigious Meritorious Service Award for his teaching efforts. An expert player for many years, Curry's students have provided many testimonials as to his prowess (see pages 254-257). Go WIN at CHESS!


Chess, like love, like music, has the power to make men happy. - Tarrasch

Every chessplayer wants to play better chess and win more games. To improve, you will need to STUDY and PLAY chess - especially study. To learn to play better, an intermediate chessplayer needs information and guidance that is reliable, practical, clear, and well-organized. The comprehensive, Master-proven principles and techniques in this book will improve your chess game and help you progress toward chess mastery.
The chessplayer who understands WHY will consistently defeat opponents who only know HOW! So, the focus of this book is on understanding important principles rather than memorizing lengthy sequences of moves. The Masters' key secrets of winning chess play are explained and illustrated with numerous examples throughout this book, and the emphasis is on practical winning principles and methods. Essential principles of winning opening, middlegame, and endgame play are covered, as well as comprehensive tactical and positional themes, maneuvers, and techniques. Numerous exercises are included to test your progress. Win At Chess! is a complete chess manual for improving your chess game.
The chess instruction in this manual is theoretically sound and practically reliable. All the principles and techniques have been proven effective by chess Masters in countless games over the centuries (and by the author, a chess Expert, in national and international tournament competition). During the past twenty years, scores of the author's students have successfully used the ideas in this book to improve their chess games significantly. You can apply these winning principles and techniques in your games with confidence!
Study, then apply these vital, Master-proven chess ideas, principles, and techniques - and win at chess!

Ronald H. Curry Wilmington, Delaware May 1995
More Information
EAN 0938650645
Weight 400 g
Manufacturer Thinkers' Press
Width 15.2 cm
Height 23 cm
Medium Book
Year of Publication 1999
Author Ronald Curry
Language English
Edition 3
ISBN-10 0938650645
Year of First Edition 1995
Year of Original Version 1995
Pages 258
Binding paperback
xiii Introduction

001 1. CHESS GROWTH
002 Chess Progression
007 2. CHESS NOTATION
007 Special Symbols
007 Definitions
007 Files and Ranks
008 Squares
008 Diagonals
008 Moves
008 Captures
008 Pawn Promotions
008 Positions
009 Annotation Symbols

Part I - The Opening
011 3. THE OPENING
012 Goals in the Opening
012 Control the Center
013 Develop All Pieces
014 Safeguard the King
015 Hindrance
015 Opening Guidelines
016 12 Common Mistakes
018 A Look At The Openings
018 Strong Versus Weak Openings
018 Standard Openings
019 1.e4
019 Giuoco Piano
019 Vienna Game
019 Ruy Lopez
019 King's Gambit
019 Smith-Morra's Gambit
019 Goring's Gambit
020 1.d4
020 Queen's Gambit Declined
020 Queen's Gambit Accepted
020 Colle's Opening
020 Curry's Opening
020 Blackmar-Diemer's Gambit
020 1.c4
020 English Opening
020 Defenses
020 To 1.e4
020 French Defense
020 Caro-Kann's Defense
020 Center Counter Defense
020 Sicilian (Najdorf) Defense
021 Sicilian (Dragon) Defense
021 Pirc's Defense
021 To 1.d4
021 Tarrasch's Defense
021 Tartakower's Defense
021 King's Indian Defense
021 Nimzo-Indian Defense
021 Gruenfeld's Defense
021 Queen's Indian Defense
021 Dutch Defense
021 Gambits
021 Defending Against Gambits
023 King's Gambit Accepted
023 King's Gambit Declined
023 Smith-Morra's Gambit Accepted
023 Smith-Morra's Gambit Declined
023 Blackmar-Diemer's Gambit Accepted
023 Blackmar-Diemer's Gambit Declined
023 Falkbeer's Countergambit
023 Comparison of Openings
025 Choosing Your Opening
026 Learning a New Opening
027 Recommended Openings and Defenses
028 4. THE CURRY OPENING
029 Illustrative Games
030 Comparisons

Part II - The Middlegame
031 5. THE MIDDLEGAME
032 Goals in the Middlegame
033 Five-Step Approach
034 1. Analyze The Position
030 Seven Factors To Analyze
035 King Safety
035 Material Status
036 Possible Tactics
036 Piece Placement and Mobility
036 Pawn Structure
036 Control of Important Squares
036 Tempi
039 Strengths and Weaknesses
041 2. Determine Your Goals
041 Strategy and Planning
042 Tactical Vulnerability
046 Positional Vulnerability
047 3. Define Your Tasks
048 4. Develop Candidate Moves
048 5. Select the Best Move
049 Grading Moves
050 "King of the Mountain"
051 Four Key Questions
052 1. What Is The Threat?
054 2. What Has Changed?
057 3. Does This Move Improve My Position?
059 4. Is This Move Safe?
061 "Your Move" Flow Chart
062 Positional Play
063 Outposts
065 Pawn Play
067 Simplifying
072 Defense
073 Identifying The Threat
074 Defensive Methods
079 Middlegame Guidelines
080 Five Common Mistakes
082 Exercise: Find The Best Move
084 Exercise: Win All You Safely Can
086 Practice Games
090 MIDDLEGAME TACTICS
090 Major Tactics
090 Superior Force
091 Pin
092 Skewer
092 Knight Fork
093 Double Attack
093 Discovered Attack
094 Minor Tactics
094 Overworked Defender
094 Vital Guards
095 Removing Defenders
095 Deflecting Defenders
095 Sacrifices
096 Back-rank Mate
097 In-Between Move
097 Interference
098 No Retreat
098 Trapped Pieces
099 Desperado
099 Zugzwang
099 Queening Combinations
100 Underpromotion
100 Move Sequence
101 Tactical Exercises
104 7. COMBINATIONS AND SACRIFICES
105 Combinations
107 Checkmate
108 Win Material
109 Expose and Restrict Enemy King
109 Prevent Castling
110 Gain Time for Development
110 Open Lines for Attack
111 Improve Mobility of Pieces
112 Simplify Into a Winning Endgame
112 Promote a Pawn
113 Avoid Checkmate
113 Minimize Material Loss
114 Gain Positional Advantage
114 Sacrifices
115 Gain Time for Development (Gambits)
115 Open Lines for Attack
116 Improve Pawn Structure
116 Establish an Outpost
117 Unsound Combinations and Sacrifices
120 Combinations Exercises
122 8. ATTACKING THE KING
126 Uncastled Enemy King
128 Kings Castled on the Same Side
132 Kings Castled on Opposite Sides
134 Attack Guidelines
135 Exercises on Attacking the King
140 9. CHECKMATE PATTERNS
141 Queen and King
141 Queen and Rook
141 Queen and Bishop
142 Queen and Knight
142 Queen and Pawn
142 Queen
143 Rook and King
143 Rook and Queen
143 Rook and Rook
144 Rook and Bishop
144 Rook and Knight
144 Rook and Pawn
144 Rook
145 Two Bishops and King
145 Two Bishops and Knight
145 Bishop, Knight, and King
145 Knight and Bishop

Part III - The Endgame
147 10. THE ENDGAME
148 Goals in the Endgame
148 Checkmate
149 King & Queen vs. King
150 King & Rook vs. King
151 King & Two Rooks vs. King
151 King &. Two Bishops vs. King
151 King, Bishop & Knight vs. King
152 Pawn Promotion
152 Principles
153 Queening Square
154 Opposition
157 Zugzwang
157 Triangulation
158 Pawn-Promotion Tactics
158 Passed Pawns
161 Sacrifices
163 Multiple Queening Threats
164 Offside Pawn Majority
166 Superior King Position
168 Restrict the Enemy King
169 Endgame Guidelines
170 Six Common Mistakes
172 11. ENDGAME TACTICS
172 Offensive Tactics
177 Defensive Tactics
180 Endgame Tactical Exercises

Part IV - Practice & Progress
184 12. ENDGAME PRACTICE
190 13. STUDY LESSON GAMES
191 1. Strong Center (Ruy Lopez)
193 2. Premature Attack (Bishop's Opening)
195 3. Sacrifices (Curry Opening)
197 4. Weaknesses (Tartakower Defense)
199 5. Pawnstorm (King's Indian Defense)
202 6. Counterattack (Sicilian Defense)
205 7. Positional Play (English Opening)
209 14. SOLITAIRE CHESS
210 Solitaire Game 1 (English Opening)
212 Solitaire Game 2 (Sicilian Defense)
215 Solitaire Game 3 (King's Gambit)
216 Solitaire Game 4 (Grünfeld Defense)
216 Solitaire Game 5 (Queen's Gambit)
219 15. CONTINUING YOUR IMPROVEMENT
219 Study
220 Intermediate Books
220 Advanced Books
220 Play

225 APPENDIX A - CURRY-OPENING GAMES
226 1. Orthodox Defense
226 2. Queen's Indian Defense
226 3. King's Indian Defense
227 4. Gruenfeld Defense
227 5. Irregular Defense
227 6. Black Castles...0-0-0
228 7. White Castles 0-0
228 8. Curry Opening Loses

229 APPENDIX B - CONDENSED CHESS COURSE
229 In General
229 Offense
234 Defense
235 Specifics
235 Opening
237 Middlegame
240 Endgame
242 Bad Chess Habits
244 Your Continued Development

246 GLOSSARY
252 EPILOGUE
252 ABOUT THE AUTHOR
254 WHAT OTHERS ARE SAYING
258 COLOPHON