Cho Hun-Hyun's Lectures on the Opening, Vol. 1
218 pages, paperback, Yutopian, 1. edition 2005
GO The pursuit of Life, Liberty, Connection, Influence, and Territory. Each player seeks to discover the strategy and tactics necessary to acquire the most territory. Ideally each play has multiple aims to threaten and/or succeed to create, destroy, expand, and/or reduce Life, Liberty, Connection, Influence, and/or Territory.
THE ART OF GO Finding the strategical and tactical maneuvers that equally divide a section of the grid with respect to the whole grid via the principles of war.
OBJECTIVE To help Go players:
1) Leam the Go shape interaction language and elements;
2) Understand what is happening on the Go grid;
3) Develop their Go style and analytical evaluation skill.
The purpose of this book is to help a Go player accomplish the above objectives by studying and learning opening maneuvers that equally divides a grid.
There is something inexhaustible about go. There have been many games played, but no two games have been the same. Those who wish to improve rapidly at go may find this a disadvantage. If you are familiar with a certain formation, your confidence in maneuvering in it increases. But if a position is unfamiliar, you may be confused as to whether your tactics are good or not. In an important game, it is normal to stay with well-known plays. However you will often meet novel shapes in real games. Then your true level of play is tested. One of the best ways to improve is to experiment with new plays in games. This is time-consuming, and the benefit you gain from it does depend on your innate talent.
The very best way is to concentrate on study of the fundamentals and common shapes. In this book standard patterns are treated, in problem style. It is for amateurs, not professionals, and their needs are considered throughout. I hope this book will help you to improve your own level.
II Editor's Note
001 Section 1: Fundamental concepts in the opening
003 Chapter 1: Territory and Framework
008 Chapter 2: Around The Corner
019 Chapter 3: Extensions
034 Chapter 4: The Importance of Base Plays
043 Chapter 5: Making Stones Work Harder
053 Section 2: Examples on the Fundamentals
055 Problem 1 - What are Frameworks Worth?
059 Problem 2 - Is Playing Away Good?
063 Problem 3 Choice at a Crossroads
067 Problem 4 A Necessary Reinforcement
071 Problem 5 A Framework Completed
075 Problem 6 Punishing the Loose Play
079 Problem 7 The Corners are Big
083 Problem 8 Limiting Outside Influence
087 Problem 9 Judgment of Future Potential
091 Problem 10 Taking Account of Thickness
095 Problem 11 A Deceptively Large Place to Play
099 Problem 12 The Scale of a Framework
103 Problem 13 Speedy Strategy
107 Problem 14 Exploiting Your Enclosure
111 Problem 15 Decision on the Direction
115 Problem 16 Double Wing Formation
119 Problem 17 Framework in Practice
123 Problem 18 The Weakness of a Higher Position
127 Problem 19 The Counter Chinese
131 Problem 20 Settling the Side
135 Problem 21 Restrict and Neutralize
139 Problem 22 Against the Approach on the Closed Side
143 Problem 23 When there is only One Key Area
147 Problem 24 First Touch on the Brakes
151 Problem 25 After the Approach
155 Problem 26 Floating Lifelessly
159 Problem 27 A Clear Priority
163 Problem 28 A Double Purpose Play
167 Problem 29 Take Advantage of a Slip
171 Problem 30 Which Way to Safety?
175 Problem 31 Establishing a Formation
179 Problem 32 Response to a Soft Play
183 Problem 33 Key Point for Attack
187 Problem 34 Simple Defensive Style
191 Problem 35 Side Effects of a Running Fight
195 Problem 36 After One Side is Settled
199 Problem 37 Saving Face
203 Problem 38 Two Birds with One Stone
207 Problem 39 A Hardworking Play
211 Problem 40 Awareness of One's Surroundings
215 Problem 41 Protect Your Investment