Dictionary of Basic Fuseki 3 3
GO - The pursuit of life, liberty, connection, influence, and territory. Each player seeks to discover the strategy and tactics necessary to acquire the most territory. Ideally each move has multiple aims to threaten and/or succeed to create, destroy, expand, and/or reduce life, liberty, connection, influence, and/or territory. THE ART OF GO - Finding the strategic and tactical maneuvers that equally divide part of the board with respect to the whole board via the principles of war. OBJECTIVES - To help go players: 1) Learn the basic language and elements of go; 2) Understand what is happening on the go board; 3) Develop their analytical ability. This book accomplishes these objectives by studying the historical development of basic 3 - 4 point openings that equally divide the board.
Each person has a unique style. If there are players who like to begin with the 3 - 4 point, one can find others who like to begin with the star point. If one player likes to extend down the side from this stone, another might disagree, saying that a one-space jump is the only move. Just as facial features vary from person to person, there is an infinite variety of ways of thinking. In contrast to moves that are made in the middle game, endgame, or in life-and-death situations, there are many ways to play in the opening, and each in its own way is correct. To uniformly amalgamate and consolidate these elements is close to impossible.
In this book, the principal opening maneuvers are classified, and games considered to be representative have been selected and analyzed for the reader's perusal. If the reader can grasp the players' initial conceptions and struggles to find the best moves, as well as the experience and efforts to that end that have accumulated, the value of this opening dictionary will be greatly enhanced, and nothing could be more gratifying to the author.
iii Translator's Notes
xiv Conventions Used In This Work
xv Editor's Note
15 Section 1 Shusaku Style
105 Section 2 Corner Enclosures and Diagonal Models
235 Section 3 Parallel Models
341 Section 4 Facing 3-4 Points and Other Combinations
447 Section 5 5-3, 5-4 and 3-3 Points