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Article Number
LXMCDYCBP
Author

Your Chess Battle Plan

318 pages, paperback, Everyman, 1. edition 2020

€23.50
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One of the most challenging tasks in a chess game is to find the correct strategy. It is far easy to attack too randomly, to miss a vital opportunity, or even choose the wrong plan altogether. These are all mistakes frequently seen by even quite strong players.

Your Chess Battle Plan focuses on how Magnus Carlsen and other great masters decide on the best strategy in a position and then find the right ways to implement it. Clear advice shows you how to hone in on the most relevant features of a position in order to decide what your general plan needs to be. Factors that are addressed include when to exchange pieces, when to make long-range manoeuvres, when to offer sacrifices and how to identify and focus on key squares. Your Chess Battle Plan will get you thinking along the right strategic lines and using your pieces and pawns in a much more efficient and skilful manner.

·A complete self-improvement programme.
·Advice to evaluate the current level of planning in your own games.
·Utilizes a structured approach, making the most of your study time.

Author

Neil McDonald became a grandmaster in 1996 and a FIDE trainer in 2017. He is a regular coach of the England Junior team at international events. Neil has written numerous books on openings, endgames, tactics and strategy as well as biographies of famous players. He lives in Gravesend in Kent, England.
More Information
EAN 9781781945285
Weight 540 g
Manufacturer Everyman
Width 17 cm
Height 24 cm
Medium Book
Year of Publication 2020
Author Neil McDonald
Language English
Edition 1
ISBN-13 9781781945285
Pages 318
Binding paperback
003 About the Author
005 Introduction
006 1) Improving the Activity of your Pieces
038 2) Stopping the Opponent Playing Good Moves
068 3) Full Grovel Mode
083 4) Punishing Faulty Freeing Moves
102 5) Exploiting a Hole
145 6) Manoeuvring Against Pawns
184 7) Promoting a Pawn
204 8) Using a Pawn as a Battering Ram
232 9) Sacrificing to Gain the Initiative
259 10) Deciding the Character of the Game in the Opening
316 Index of Games