The Practical Endgame Bible
496 pages, paperback, Thinkers Publishing, 1. edition 2023
There are many books devoted to basic endgames, even from the Middle Ages. Principles of typical endgames (such as keeping the rook behind a passed pawn, not setting pawns on the same colored squares as your bishop’s, distant pawns being more dangerous than central ones etc.) are well known too. But what about "complex endgames"? I have in mind endgames with at least two pieces on each side; well I don’t find them often nor sufficiently well-explained in the past! It is exactly this fact (together with my passion and great endgame experience) that has motivated me to write this book (many friends simply call me “Endgame Wizard” ).
Over two decades of working as a coach has confirmed my opinion that endgames are the biggest problem for young players. Today, in the computer era with a lot of information easily provided, youngsters all over the world rather play blitz, or solve some tactical puzzles in a manner that is "the faster the better" (or even spend time on some other chess disciplines). All of this neglects the basis of chess - the importance of endgames! It is not uncommon that everyday you can be witness to some strange endgame misunderstanding, even at the top level.
This is why I consider some of my favorite endgame books based on logic as the best I've ever read - I learned the endgame from some of the best endgame players and authors. And this is why I want to fill that gap in chess literature and to share my devotion, ideas, principles, opinions with you! I hope you will enjoy this material and I am pretty sure you will broaden your endgame horizons.
Introduction from the author.
006 Key to Symbols
011 Chapter 1 – The Center
049 Chapter 2 – The Active King
073 Chapter 3 – Open Files
103 Chapter 4 – The Bishop Pair
167 Chapter 5 – Activity & Harmony
205 Chapter 6 – Space Advantage
243 Chapter 7 – Key Squares
271 Chapter 8 – Pawn Majority
299 Chapter 9 – Pawn Weaknesses
339 Chapter 10 – Two Weaknesses & Playing on Both Sides
365 Chapter 11 – Opposite-Colored Bishops
399 Chapter 12 – Exchange Problems
421 Chapter 13 – Do Not Rush
445 Chapter 14 – Schematic Thinking
465 Chapter 15 – Restriction & Prophylaxis
493 Index of Games