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Article Number
LEWAREP
Author

Endgame Play

128 pages, paperback, Batsford Chess, 1996

€15.75
Incl. Tax, excl. Shipping Cost
Discontinued
The experts usually win with an extra pawn, but many players discover from experience how easy it is to go wrong, even in the simplest endgames. Chris Ward explains in easy steps how to handle typical endgame situations, how to use the king, which pawns are most important, how to keep your pieces active and ways of making things difficult for your opponents.
More Information
EAN 0713479205
Weight 170 g
Manufacturer Batsford Chess
Width 13.8 cm
Height 21.5 cm
Medium Book
Year of Publication 1996
Author Chris Ward
Language English
ISBN-10 0713479205
Pages 128
Binding paperback
Diagrams 180
004 Preface
005 Symbols

007 1 Introducing Endgame Play

009 2 His Majesty
009 1 The Colossal King
013 2 Expanding on and explaining King and Pawn vs King
020 3 Tempo: Is time of the essence?
023 4 Swap off and win!
026 5 Stopping Passed Pawns
037 6 Blocking, Deflecting and Pushing Off
040 7 Corralling and Encirclement

045 3 The Soldiers
045 8 The Outside Passed Pawn
054 9 The Great Pieces versus Pawns debate
061 10 Which is better, connected or isolated?
064 11 Tricky Pawn moves and structures
068 12 A lecture on Rook and Pawn endings

081 4 Strengths and Weaknesses
081 13 Weak Pawns and Infiltration
096 14 A word or two on Pawnless Endings
096 15 Cutting off the King
098 16 Zugzwang!

103 5 All the King's Men
103 17 Knights or Bishops?
108 18 More scenes with Queens
111 19 The value of pieces and which ones to exchange
115 20 Opposite-coloured bishops - Always Drawn?
119 27 Tactics in the endgame
125 Indexes