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Article Number
LXSOLHTCACM
Author

How to Choose a Chess Move

208 pages, paperback, Batsford Chess, 2. edition 2024, first edition 2005

€20.95
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International Grandmaster Andrew Soltis brings you a foolproof guide to choosing your best next chess move, every time.

There are more than 20 moves you can choose from an average position, yet Chess Masters regularly manage to select the best moves and they do it faster, more confidently and with less calculation than other players.

This practical guide, in a fully revised and updated edition of a Batsford chess classic, explains the tricks, techniques and shortcuts Masters employ to find the best way forward, at every stage of a game. Drawing on the wisdom of some of the greatest chess players of all time, with analysis from over 180 games, it covers:

- Employing specific cues to identify good moves.

- Streamlining analysis of the consequences of moves.

- Using both objective and highly subjective criteria to find the right move from any position.

This invaluable book provides a fascinating insight into the way Chess Masters think, and is a must for all players who want to hone their decision-making skills and cultivate a killer chess instinct.

About the Author
Andrew Soltis is an International Grandmaster, a chess correspondent for the New York Post and a highly popular chess writer. He is the author of many books including 500 Chess Questions Answered, The Chessmaster Checklist and How to Swindle in Chess - snatch victory from a losing position. He lives in New York.
More Information
EAN 9781849949231
Weight 270 g
Manufacturer Batsford Chess
Width 15.2 cm
Height 23.3 cm
Medium Book
Year of Publication 2024
Author Andrew Soltis
Language English
Edition 2
ISBN-13 978-1-84994-923-1
Year of First Edition 2005
Pages 208
Binding paperback
005 Chapter 1: It's Your Move
015 Chapter 2: Look Smart
030 Chapter 3: Quiet Chess
040 Chapter 4: Drawback Detective
058 Chapter 5: Mini-Phases
071 Chapter 6: Mars Moves, Venus Moves
082 Chapter 7: Intuition
092 Chapter 8: Trees
102 Chapter 9: How Much Analysis?
115 Chapter 10: Evaluating
131 Chapter 11: Tree Tweaking
141 Chapter 12: The Four Thinking Models
157 Chapter 13: Reality Check
167 Chapter 14: The Pragmatic Imperative
186 Chapter 15: Clock Mastery
199 Chapter 16: Blunder Check
205 Index of Players
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