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Article Number
LEMIKMTRE

Mastering typical rook endgames

336 pages, paperback, Chess Evolution, 1. edition 2018

From the series »The Modern Endgame Manual«

€19.95
Incl. Tax, excl. Shipping Cost

Rook endings are the most frequently seen among all endgames. In fact, more than 60% of all endings are rook endings, and the reason is simple: rooks generally enter the game much later than other pieces.

There are a few very important rook endings, ones which we see frequently in practical games. Every player must know how to deal with these situations on the board, for both sides, so knowledge of basic positions and methods of handling complicated endgames are key. And the mistakes of the top players are also extremely instructive and serve as great lessons for improvement in the endgame.

Part 7 of the first FIDE-approved endgame manual, written by 3 of the world leading experts: FIDE Senior Trainers IGM Mikhalchishin, IGM Grivas and IGM Balogh.

A total of eight books will take you step-by-step from king & pawn endgames all the way through to extremely complex and materially-unbalanced endgames.

Due to some minor mistakes (first page of the book is written as "Mastering practical rook endgames" , while the header of half of the pages is running as "Mastering basic rook endgames" ), the publisher decided to reduce the price.

More Information
Weight 630 g
Manufacturer Chess Evolution
Width 17 cm
Height 24 cm
Medium Book
Year of Publication 2018
Author Adrian Mikhalchishin
Series The Modern Endgame Manual
Language English
Edition 1
ISBN-13 9786155793073
Pages 336
Binding paperback

005 Key to symbols

007 Introduction

009 Editorial preface

011 Chapter 1. Rook against pawns

025 Chapter 2. Knight pawn endings

039 Chapter 3. Single pawn endings

065 Chapter 4. Two extra pawns

089 Chapter 5. Two against one — simple positions

105 Chapter 6. Polgar-Spassky endgame

133 Chapter 7. Polgar-Spassky ending revisited

153 Chapter 8. Two against one

171 Chapter 9. The extra passed pawn

205 Chapter 10. Pawn majorities on different flanks

221 Chapter 11. Two against one — asymmetric

235 Chapter 12. Passed pawns — asymmetric

279 Chapter 13. The 4 vs 3 conundrum

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